This is the second installment of the Makers’ Newsroom, where VJC’s Project Makers brings you the latest updates in science and technology. Click on the headlines to view the articles; all descriptions are provided by Project Makers.
“It’s like all these different networks are sitting around saying why don’t these silly humans recognize that this static is actually a starfish.”
In the age of DeepBlue and AlphaGO, artificial intelligence burgeons at such a prodigious rate that it seems the man on the street could never outsmart the computer. Yet by preying on the innate weakness of machine learning methods, scientists have discovered how computers can be deceived by fudging a few pixels.
“Without formal training, without a high school diploma, Ellsworth MacGyvered her way through childhood and into an industry not only reluctant to welcome women, but not really designed for an autodidact.” Find out how one unlikely girl hustled her way to success and acclaim in the gaming and hacker realms. Headstrong, creative and backed by supportive parents, Jeri Ellsworth is now looking to bring AR to the table (pun intended).
Simple design choices may make a world of difference in creating a more inclusive and accessible society for people with different needs around us. This video shows how changing the small things, from colour to seating arrangement, enhances the daily experiences of the deaf around us.
These little digital pets are now making a comeback in their old, original keychain forms!. With of course, some tweaks to the old nostalgia play.
What if there was a fingerprint equivalent to a common security code? Is there such a fingerprint that can bypass any phone’s security, including your’s? Researchers are trying to find a fingerprint that can unlock almost any phone, using partial prints. However, things are never that simple.
Post Traumatic Stress Disorder, otherwise abbreviated as PTSD, is defined by the National Institute of Mental Health, as a disorder where patients experience bouts of fear resulting from traumatic memories and are unable to recover from initial symptoms naturally. Bravemind is a clinical virtual reality (VR) based exposure therapy used to treat soldiers who developed PTSD after going through war-fighting environments. Bravemind consists of a series of VR environments designed to resemble Middle Eastern city and desert scenes that are typical trauma settings. Early tests have proved effective with 16 out of 20 veterans who, on average, spent 8 years in active service, have showed improvements in their PTSD symptoms in one study funded by the Office of Naval Research.
Joshua Ng, 16S52, Project Makers